Anima
source_anime, Ghost in the Shell (1995), score_7, score_8, consistent anatomy, highest quality, exp…
source_anime, Ghost in the Shell (1995), score_7, score_8, consistent anatomy, highest quality, expert shading, realistic body, 9:16 portrait aspect ratio, pho…
Details
- Type
- Anima
- Dimensions
- 768 × 1344
- Checkpoint
- Anima Base v1
- Created
- Wait Time
- 32 sec
- Likes
- 0
- Comments
- 0
- Generation Settings
- deis / simple · 32 steps · CFG 5
- Seed
- 596092542
Prompt
source_anime, Ghost in the Shell (1995), score_7, score_8, consistent anatomy, highest quality, expert shading, realistic body, 9:16 portrait aspect ratio, phone screen video call interface, viewer's POV looking at own smartphone screen, candid screen, camera view represents the phone itself (invisible, acts as the viewer's eyes), no physical phone or device visible anywhere in frame, character speaks and reacts directly to camera as if making eye contact with a person, natural conversational engagement with the lens, ${camera_handling}, ${activity}, ${setting}, ${finish}, character reacting naturally to current camera distance/angle, casual home clothing, unposed candid moment, ${fixed_ui}, anime illustration style, clear anatomy, natural hands, natural indoor lighting, screen compression softness, slight screen glare and edge vignette suggesting phone glass surface ### ${camera_handling=!{ phone held too close to face, slight fisheye distortion, only upper face and forehead visible, looking slightly off-camera |phone held far at arm's length, full upper body visible, character looking down slightly at own screen |phone propped on table, character walking away from frame, back partially turned, glancing over shoulder at camera |phone tilted upward from below (character set it on lap), looking down into camera, chin visible prominently |phone tilted downward from above (character holding above head or propped high), looking up into camera |phone resting on nightstand at low angle, character lying down, head turned sideways toward camera |phone shaking slightly as character walks with it in hand, motion blur at frame edges, off-center framing |phone held sideways momentarily, frame slightly rotated, character laughing at own mistake |phone propped against mirror, character turned three-quarters away, glancing back at reflection and camera |character leaning very close to grab something, one hand fills foreground, face partially cropped by proximity |phone left standing on counter, character moving in and out of frame, only partially visible at frame edge |phone held at chest height while sitting, relaxed medium shot, natural eye contact |phone tilted awkwardly on pillow, character sprawled sideways, half of face cropped by frame edge |character passing phone between hands, brief motion blur, off-balance framing mid-adjustment }}, ### 1girl, 1other, Young girl Motoko Kusanagi (Ghost in the Shell), very detailed face, facial features emphasized to create a realistic look, ${outfit}, ${figure}, ${skin_hair}, ${eyes}. ${figure=!{super feminine fit body with long legs, thin waist and wide hips, emphasizing body shape}}, 1girl, ${figure}, ${activity=!{ sitting at a center of large white bathtub, completely naked, body sprinkled with water drops, hair wet in clumps, knees bent, feet on the floor, thighs spread, perfect innie pussy visible, hand touching clitoris, masturbating, pussy opening visible, tight anus |sitting on floor doing yoga stretch, camera at eye level across the room, talking mid-pose |standing at stove flipping pancakes, camera angled from counter height nearby, turning head to answer |soaking in bathtub with bubbles up to shoulders, camera angled from bathroom shelf height, relaxed conversation |lying face-down on bed in pajamas, camera at nightstand height, chin resting on crossed arms |shaving legs in shower with door cracked open, camera angled from sink counter height, steam visible, casual chat |vacuuming living room, camera at shelf height across the room, glancing over while cleaning |applying face mask in bathrobe, camera at mirror height, laughing at own reflection |doing sit-ups on yoga mat, camera at low angle near couch, breathless mid-conversation |changing bedsheets, camera at windowsill height, mid-task with sheet draped over shoulder |eating ramen straight from pot at stove, camera at counter height, talking with mouth full |lying in hammock on balcony, camera at railing height, feet dangling, relaxed tone |doing laundry, sorting clothes into piles on floor, camera at washing machine height |brushing teeth at sink in tank top, camera at shelf height, mumbling through toothpaste foam |lounging half-undressed changing outfits, camera at dresser height, casually chatting while dressing |ironing clothes on board, camera at chair height nearby, steam rising, casual back-and-forth |sprawled on couch under blanket with tissues nearby, camera at coffee table height, sick day chat |doing dishes at sink in oversized shirt, camera at windowsill height, sleeves rolled up |stretched out on bedroom floor painting toenails, camera at bed frame height, legs up |towel-drying hair fresh out of shower, camera at bathroom counter height, robe loosely tied |kneeling by bed searching under it for something, camera at bed height, half out of frame }}, ${finish=!{ 0.7::natural candid moment, slight webcam compression softness |0.3::{soft window light|warm lamp glow|slight lens flare from screen} }}, ${fixed_ui="UI overlay, fixed layout: contact name banner centered at top edge, call timer directly below banner reading {'12:47'|'12:52'|'12:55'|'1:05'|'2:21'|'3:45'}, below at the top of screen in medium size Caller ID reading 'Motoko <3', small circular self-camera preview thumbnail in top-right corner, three call-control icons in a row near bottom edge (mute microphone icon left, speaker icon center, red end-call button right), thin status bar at very top showing time and battery icon, all UI elements in flat white icons on semi-transparent dark rounded bar, consistent icon style, consistent position across frame"}, ### {0.60::(rating:safe, sfw, tasteful, fully clothed, safe for work, body covered, decent, safe, clothes) | 0.40::(hentai, doujinshi, pornographic, nsfw, rating:explicit, rating:questionable, naked, nude, nudity, exposed, see-through, sexy, erotic, obscene, sexual content, suggestive pose)},
Negative Prompt
phone visible, smartphone in scene, hand holding smartphone, tripod, stand, camera object, device on surface, unrelated props, multiple scenes, montage, collage, split screen, crowded composition, swarm, multiple vehicles, multiple weapons, duplicate character, clones, similar looking faces, extra limbs, extra hands, cluttered background, cropped second character, split screen, split image, duplicate bodies, logos,extra fingers, six fingers, bald, old, ugly, blurry, indistinct, pimples, twins, dirty skin, black spots on skin, blisters, weird pink growth on skin, dirty skin, big spots on skin, detached collar, collar separate from shirt, empty space, blank area, blurry, plastic look, AI-slop, too dark, missing fingers, extra fingers, thick body, adult body, developed body, toddler, small child, blushing, transparent limbs, clipping through body, penis detached from body, detached penis, malformed, bad hands, weird anatomy, unrealistic anatomy, merged body, weird, missing finger, mutated hands, bad, ugly, blurry, broken, text, error, signature, watermark, username, artist name, extra digit, fewer digits, cropped, extra digits, extra limbs,old,mature,lowres,worst aesthetic,bad quality,worst quality,bad anatomy,sketch,jpeg artifacts,scan artifacts,lossy-lossless,ugly,poorly drawn,toon,oil painting (medium),flat color,watermark,text,(blurry:1.4), subtitles, text on the image, watermark,
Snippets Applied
Expression_emotion, Pose_mood
LoRAs Applied
Artist_CEKC_style, Posing_Dynamics, anima_light_concept, Shirow_Masamune_Style_Anima, Wils_Style_NSFW_Anima
